![]() ![]() ![]() Even nowadays war crimes happen despite the risks: authorities measure the negative effects on civilian of their own nation, everything can easily get filmed as used as proof. They are not exhibiting a behaviour that's any different than humans in state of war: accounts of the Thirty Years War don't seem any rosier than the situation depicted in the comic. We have goblins that are in state of permanent war against humanity. The article was a little of an exaggeration and so I found, paradoxically, the anime tamer than I expected (with more fanservice outside the controversial scenes). Reading the screenrant article about the backlash caused by the first episode, I actually watched it. Just the right (or more accurately the wrong) sort of DM. There's only one thing in Goblin Slayer that existing D&D OSR Retroclones don't cover, and that doesn't need rules. ![]() But decades of fantasy heartbreakers suggest to me that this won't be the case and so I'll hold off unless reviews tell me there's something special about it. Maybe I'm wrong, and the authors of the game have come up with something completely ground-breaking and original that redefines the genre. (I'd say OSR retroclones of D&D because 5e and Pathfinder are too hard to get a level one TPK in.) This being the case, is there anything that happens in the show that just playing your own favourite brand of Race/Class/Level-character generic pseudo-Tolkein fantasy game wouldn't simulate? And if you want to play those kind of adventures with different mechanics, there's also Dungeon World. Goblin Slayer is a world that's pretty much explicitly a game of Old-School D&D. I'm actually a fan of the anime itself, and still- why? This is one of those licensed games that has me wondering exactly what the point of the license is. ![]()
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